Monday, May 4, 2009

Uno RPG

Well, in the spree of Uno games that we've been trying to make, we ended up trying Uno RPG. We initially decided that since it was an RP the best way to go would be to try to assign stats to the decks, but it didn't ultimately work out. It was too hard to balance things and we couldn't get it to be fun.

We ended up having a sort of card combat game akin to war but with multiple features. There were defense, heal, damage and magic damage cards. Heal cards regained HP and didn't negate attacks. Defense cards simply negated attacks. Magic and Damage cards simply hurt the other player, but when two of the same type were played the player with the highest value would inflict damage of the value of (winning card value - losing card value). The HP would be set to a certain value and combat would basically go on as long as possible. Essentially like war.

Some potential changes: Remove "magic" damage and change them to "Technique" cards where the player can attempt to do something fancy and/or outside the standard bounds of the rules. Player succeeds if card value beats out opposing value. A set of rules or a DM would have to set how reasonable these actions could be.

-Karl