Sunday, January 25, 2009

Challenge 1: Simple Board Game

VA 306- Intro Game Design

Challenge 1: Simple Board Game

Minotaur

Introduction: My original inspiration on this game was that I wanted to create something that's easily playable during a class or other boring activity. Something that two players could play together in silence while the anyone who needs to remain oblivious to the activity doesn't notice.

Supplies needed:
Writing utensils for each player
1 D4
One sheet of paper
Tokens to dictate player position

Description:
 In this game, players will each design a simple maze on their sheet of paper to be hidden from the opponent, whose job it is to reach the end of the maze and get the “treasure” before the other player does. The map will be slowly given away to the other player as he moves through the maze according to the number of squares that he rolls. A series of obstacle challenges will be placed throughout the maze to prevent the player from having an effortless time through.
 

Rules:
1.The piece of paper or playing board must be divided into two equally sized pieces of paper where each player will created two 15 x 15 grids of dots.
2.One one of the two grids, each player will design a maze with a start and a finish.
3.Each maze can have up to 4 minotaur tokens in it that the player must roll a 1 to get by. If they roll any number other than that, the opponent will move them back that number of spaces.
4.The two players will roll a D4 to see if the player got a 1, 2, 3 or 4 space move.

5.When a player moves to a square, all the “walls” adjacent to him must be shown to him as well as all openings shown in that square as well.
6.The first player to reach the finish of the maze (The treasure) wins.

Note: Many of the tasks described above can be shown through positioning of tokens and other silent tasks to keep the activity inconspicious such as using a spinner made from a pen cap to choose the rolls.

-Karl

1 comment:

  1. I think making sure that the rules state that 'the maze must be solvable', just for Cameron, would be nice.

    Also perhaps stating in the instructions that the players should take turns so as to have the same number of turns to win in.

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