Sunday, February 15, 2009

Game Challenge 4

This game pretty much came to me through trying not to make another literal board game and some mild brainstorming. I didn't want to do something relating to the most obvious "I have a Dream" concept, which is Martin Luther King. While it could have been done, I had no ideas that could have been put into a non-electronic game form. I figured that this concept for a game might be more fun since it involves  mostly group interaction.

I Have a Dream

Rules:
There are two decks of cards: Dreams to be had and Dream Fragments. Dreams to be had are blue. All other colors are fragments.

  1. Players are all given 5 cards.
  2. Each round, one player is appointed the judge. The judge does not play in the round that he judges.
  3. A random Dream to Be Had card is drawn and placed in view of all the players.
  4. Each player then chooses 2-5 of his cards to make a dream most fitting to the word.
  5. One by one, the players unveil their cards to the judge in their proper order and describes them if need be.
  6. The judge chooses which one is the most accurate and the Dream to be Had card is awarded to the winner in order to keep score.
  7. All players redraw the number of cards they spent during the turn at the end of the round.
  8. The winner is the player at the end with the most Dreams to be Had.

4 comments:

  1. I really enjoyed your game! Adding more cards made it a lot more fun, too. Might want to put in the rules to say that people can minorly change the words around to be what they need.

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  2. The game was great. The addition of the new cards made the game even more fun. I have no complaints and the game was easy to understand. Every round gave us a good laugh from someone. Great game.

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  3. Karl,

    You created a card game that was lots of fun to play! Could you think of a way in which players could create their own cards as part of play (say by drawing Scrabble tiles and rearranging these into a word that would go on a blank card)? Additionally, players can continue to build their decks very easily simply by purchasing new blank notecards (or cutting their cards in half).

    The simple nature of the materials and its casual start/finish seems to make it an excellent portable party game. Good job!

    Devin Monnens

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  4. Sweet, sweet game! We played this one a lo and enjoyed the story making every time! The addition of more cards in the end did make the game a lot better, I think we had to many players though. We ended up having to reshuffle the deck every other hand.

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