Monday, April 27, 2009

Deathmath Uno!

Our group today was playing Uno and we decided to play something new after finishing a game after complaining about being bored with it. And so I grabbed the deck and started diving the entire deck among all the players, announcing that I'm making new rules. Deathmatch Uno is actually more about keeping as many cards until the end.

Changes in rules:
There is no drawing deck. Players draw from the bottom of the played cards deck when hit with "draw" cards.

Players lose when they have no more playable cards, rather than still drawing from a pile and continuing.

The player who runs out of cards completely, and not just playable ones wins.

I don't think we changed anything else. It ends up being a pretty interesting game in the end when players are afraid to run out of playable cards.

-Karl

1 comment:

  1. Karl,

    Glad you posted about this. Sometimes designs can be built on the spot. Documenting spontaneous creation is a good thing because it helps you trace where your ideas came from. The same goes for documenting ideas that come from interesting places (such as a card accidentally left out of the deck).

    You can rewrite the rules to be a bit more clear (i.e. adding the rule about dividing the initial hands).

    I would also add a rule about playing a 'draw' card at the beginning of the game. If a player plays this, does the player it affects draw as many cards that are in the played stack?

    The only other modification I think would be made to your game is to add a rule about what happens if all the remaining players can't play a card (i.e. in order to win, you either have to have played your last card or be the last person standing and play a card after everyone else has lost). This way, the last player to go won't have a greater chance at being the winner because in order to win, the last man standing must play a card.

    Great job!

    -Devin Monnens

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